Racing tiny cars around a house is a concept that's been done before and better. Think of the
Micro Machines games... Maybe enough time had passed and the assumption was that the world needed another indoor racing title. And we may, but not in this form. Racing the CPU is truly an exercise in futility. After picking one of several cars and trucks available, you can practice racing tracks, go for time or race for "soul shards" that will redeem your friends' souls before the mystery figure steals them away. Is this the weirdest excuse for a racing game, or what? The tracks are completely full of junk that reminded me of what it would be like to race around my floors. As cool as the concept sounds, the racing action is poor.
Bumping into objects or running over hazard areas will slow you down and make you lose. Driving too fast over some objects will cause you to flip over and wait for the system to put you back on the track... and make you lose. When the controls are as spongy as they are here, it just doesn't make sense for the cars to react so violently. Collecting items and powerups is possible, but you'll find it hard to get past the lack of good racing action. Multiplayer between two or four players requires that everyone own a copy of Pocket Racers. Just because the CPU races are unreasonably hard, doesn't make the multiplayer better looking or more fun. The CPU racers aren't all that smart, but they do go around the track without making mistakes. The human players will make plenty of mistakes. If there were exciting battle features here it might be different, but the weapons you pick up along the way are seriously drab.