Brothers in Arms: D-Day, or
BADD, is a solid FPS in a World War II setting. If the historical setting is more what you care about, this is a realistic representation of the environment soldiers faced after landing in Normandy for the D-Day invasion. Fans of other
Brothers in Arms games won't be disappointed, especially since this is the first portable version. The translation to PSP may have killed some visual sophistication, but the story quality is intact. Playing as Baker (not Able, or Charlie) you'll lead a group of soldiers through German territory and take out the enemy before he takes you out. The variety in the solo missions is impressive. Lots of interesting weapons are introduced for the home team and you can pick up weapons from Germans you eliminate along the way. You can also hop on a machine gun and take out waves of enemies quickly.
This is all fine for a FPS game but BADD includes some neat squad combat. I remember the early days of squad action and it was embarrassing. Nothing worked the way you expected and the A.I. never did more than provide cover. In this game, you really have the opportunity to direct a battle strategically using other soldiers. Instead of jumping on that machine gun, you can direct your squad to mount the gun and provide cover fire. Cover fire shows up on screen as a meter above the head of each enemy showing their level of suppression. Initially this looks silly, but it comes in handy. With just a few intuitive button presses, you can direct a friendly soldier to take cover and give him a target. Once an enemy position is reasonably suppressed, you can haul ass for a flanking position and pick off the German soldiers. You can also do neat things like toss a grenade and watch the Germans run out from behind cover where your squad can pick them off.
There are some good things about the multiplayer options in BADD. First is that it exists and is well implemented for a cooperative multiplayer campaign experience. Since the bulk of the solo game is really you and one other squad member, there is a natural fit for a wireless, multiplayer co-op experience. You can also set up games on the maps from the game and fight with assigned conditions, choosing sides and the level of difficulty. What I found odd about how multiplayer works in BADD is that it doesn't feature any type of four-way Deathmatch or large, competitive mode. It also doesn't have online capabilities, where you can play the co-op campaign with remote players through infrastructure mode. How do you release a great FPS title on a platform endowed with Web connectivity and not offer any significant online play? Major bummer... Even some option to download new maps for solo play would have been better than nothing.