With a game based around incredibly innovative graphics, it is difficult to limit the description to a few paragraphs. Just as unique as the experience, the visual graphics of Okami stand out from any other game. To those who don't look close enough, the graphics simply look cel-shaded. Cel shaded is mostly the base of the graphics; but instead of looking completely smooth, like in games such as The Legend of Zelda: The Wind Waker, the dark outlines have more of a rough, shaky look to them. This look makes the characters seem as if they were animated from paintings. The screen is also glossed over with an outer layer to make every playable moment seem as if it were all on a canvas put into your television.
Okami's environments are very colorful and bright, giving an additional feel of warmth to the player. The environments are huge, enabling the player to gaze upon large fields and deep forest areas. As with most action adventure games that have vast environments, the day later turns into night, giving a second view to everything that was just seen. The night visuals give the colors of the areas a cooler feel that is just as inviting as the day time. Reviving fallen trees from empty branches to full bloom is also a visually stunning effect.
Elements in the game add even more character to the environment. While traveling in the outdoors, animated lines can be seen swerving through the air signifying wind. The lines, mixed with rustling leaves from the trees, give an accurate visual of wind. The water visuals in Okami seem to be fairly plain. But even though there aren't many waves, the color blends in well with the rest of the environment. Fire effects in the game are by far the coolest elemental visuals. Also looking like an animation straight out of a painting, the colors are bright and the flames look thick and very "full".
Sound is another example of how strange and one-of-a-kind Okami really is. The story is told in subtitles, but the voiceovers have no comprehendible language at all. It sounds more like computerized gibberish, comparable to the voiceovers in Banjo-Kazooie. The noises are a little weird at first, but easy to get used to. The soothing sounds of the wind and environment are also enjoyable. The playable character in the game is a wolf accompanied by realistic wolf sound affects. One of the most entertaining sound effects for the simple minded is that one button makes the wolf bark. With all of these sound effects put together with great entertaining music, it is much easier to have an enjoyable gameplay experience.