The visuals themselves are very nice, being enhanced that much more by the fact that the models are almost all destructible to some degree. Most buildings have at least an outer-most shell that can be smashed into and knocked down. This allows you to literally "cut corners" as your race around the town. Some buildings with glass plazas and such can be driven straight through, while still other buildings and constructs in various playing fields have certain columns or other supporting structures that can be taken out, causing the massive structures to fall, possibly taking out enemies and hopefully not flattening your vehicle. These destructive environments are not only cool, but make the levels interactive and dynamic - both are a nice touch.
Occasionally, I did notice some pop-in issues, where pieces of the environment would suddenly appear, but this wasn't too bad - just an infrequent distraction.
Full Auto 2: Battlelines's sound effects do what they're supposed to do, providing audible cues to reinforce that you just shot your weapons, smacked into a wall, etc. There are no sound effects that I noticed to be missing, poorly timed or poorly fitting, and as such, they sort of sat in the background as sound effects should, enhancing the gameplay without really making themselves noticed too much.
The music in Full Auto 2: Battlelines is licensed music, including: "30/30-150" by Stone Sour, "Analog" by Strung Out, "Callbacks" by We Are Scientists, "Take It Away" by The Used, "Colossal" by Wolfmother, "The Hardest Part" by Stretch Arm Strong, "No Reason" by Deryck Whibley and Greig Nori, "Symphony Of Destruction (The Gristle Mix)" by Megadeth, "Slow Drain" by Dennis Wolfe, "Carry Me Home" by Chris Cheney, Scott Own and Travis Demsey and "Crash" by Tommy Lee and performed by Methods of Mayhem.