The Dynasty mode in
NCAA March Madness 07 once again engrosses you in all manner of activities, from the administrative duties of budget and finance, but also the juggling act of coaching, from focusing on man-to-man, or a more flexible zone D, as well as a host of other categories. Along with this, you have to divy up time for offense, defense, shooting and more, honing your players' skills for the next big game. The recruiting alone can take up a ton of time along, scrolling through a plethora of high-school Blue Chippers, trying to decide who would fit best in your system. Do you go for the lumbering 7-footer? Or the nimble, assist-dishing point guard? Personally, I am a little biased to a run-and-gun style of fast break action, so speed is key, often involving 3-4 guard line-ups to push the tempo. But if you like to slug it out in a deliberate, half-court tempo a la Washington State, then getting a pair of big men is more important. Along with this, you can check out the campus bookstore, where you can pick-up all kinds of cool gear, like jerseys, shoes, athletic bands and more. After you get done with that, you can stroll over to the Hall of Fame, where you can check out some legendary accolades from players gone by. Maybe you will end up there one day too...
One of the new features this year is the Sideline General Mode, where you can input a few plays now and again, as well as sub players in and out, but you don’t have total control over the players themselves. This is a pretty nifty mode for those looking to be the next Coach K or Bob Knight (sans the choking/chair throwing hijinks) - not the next Christian Laetner.
The on the court gameplay is pretty interesting to dive into, and warrants quite a bit of attention, so tune in folks. Your Lockdown Stick is back again, providing an excellent feedback system for laying on some suffocating defense. One of the cooler new features is the Go-To-Guy, who can absolutely take over games when needed, not unlike the person who graces this year’s cover, the sloppy-haired-sharp-shooter Adam Morrison. Momentum also plays an important role as your star player - by going on huge runs, your meter will build and build, allowing for more to be gained. Just watch out if you find yourself on the other end of this, as it could be tough to dig yourself out. One comment about this whole momentum thing - I truly wish the professional counterparts used this to some degree. So far it has been a college staple, for no particular reason. Are we supposed to believe that college sports is more exciting, enthralling and passionate than the NBA, NHL, NFL etc.?
With the new conventions aside, the actually gameplay is rather well done, but the A.I. does leave something to be desired. Running some plays is a cumbersome process, waiting for your players to switch into position, as you struggle to hit the next man in the rotation. Worse yet, the opposing A.I. has even more moronic moments, allowing for some easy turnovers, and poor decision late in games. Still, despite these minor hiccups, this title comes through with some dynamic on-court action.
Lastly, there is offline multi-tap with up to 8 players, as well as online mode. The latter offers both ranked and unranked options, with slick ESPN menu integration - ESPN Radio and SportsCenter, ESPN Motion media and your standard sports ticker all make an appearance. Very cool.