While players who played
Rebirth will get much more out of
.hack// G.U. vol.2// Reminisce than newcomers, the game does a good job at getting everyone up to speed via a lengthy intro. As with other games in the series,
Reminisce takes players into the fictional MMO "The World," which is the in-game reality's equivalent to
World of Warcraft. Unlike
WoW, where the only thing likely to die is your social life, players are really dying after their in-game characters are killed. The culprits are a group of PK'ers, or Player Killers, and you've made it your duty to hunt each of them down.
Reminisce begins right where Rebirth ended. Haseo and his friends are unable to log out of "The World." These events are also having an effect on the real world. The story covers multiple plotlines with varying degrees of success. Some scenes are boring and drag on while others happen so quick that it is hard to catch on to what happened. While the main plot is still coherent, it often feels disjointed.
As you search through "The World" in hunt of PK'ers, you can take on any number of quests, join guilds and really do anything you normally would do in a typical MMO. There is very little difference between Reminisce and Rebirth, so if you enjoyed the last game, you shouldn't have any problems here. One of the few additions is a new hub area and some new dungeons. However, you'll spend just as much time in dungeons from past games or at least dungeons that look exactly the same as past ones.
One of the bigger issues I had with Reminisce is a carryover not only from Rebirth, but the entire series. While the later two games did a little more to push the game's "Offline MMO" premise, it still falls short of its potential. There were numerous times where I found myself saying, "Wouldn't it be cool if..." The bigger disappointment is that many of the outside interactions like emails from other players don't happen until much later in the game, which ends up taking away some of the game's charm. This is further compounded by what amounts to endless grinding for experience and clues to push the story along.