Unfortunately, it's in GamePlay where
Kengo: Legend of the 9 suffers the most. The game offers four modes of play: Main Mode, Mission Mode, Combat Mode and Solo Contest Mode. Main Mode is where you will be spending most of your time. Here you choose one of the unlocked Samurai and start his/her quest. The quests are broken up into stages that will typically end with you fighting one of the other Samurai from the game. Most stages follow this pattern. You are told a bit of a story to explain why your character is where they are. You are suddenly attacked by a group of enemies. You then fight wave after wave of bad guys until the big guy for that stage steps out. The two characters have an interchange and then they fight. When you win, you go on to the next part of the story. Sure the game tries to break things up some by having you fight the boss first and having the other people trying to avenge the attack, but it always
feels the same.
As you progress through stages, you are awarded points to be used to upgrade your character's stats and sword combos, and all the info about that character is then saved off so you can use that particular character in the other modes. Unless you get really good at this game and can rack up some major points, you won't be able to buy everything you want before the end of the character's quest, so you'll have to keep a mind on which combos you've unlocked along the way. Unfortunately, this game seems to miss a lot of little things. It would have been worlds better if in the Pause Menu, I could pull up the screen that showed me which moves I had and which ones I didn't. The game would have been much less of a button-masher during my first few matches if that were the case. As it was, I didn't even realize I had specific set-in-stone combos based on my stances until I beat the first Samurai and got to upgrade my character (a feat that took a while, but that's in the Difficulty section). Heck, even a simple short Training or Tutorial Mode would have been nice. Instead, you are just tossed to the dogs.
Mission Mode is a little different from Main Mode in that you aren't really following a story, just trying to achieve some goal. That goal is typically kill X amount of people in Y amount of time. You can use either the pre-rolled characters the game has prepared for you, or one of your own saves from the Main Mode. There isn't a whole lot to this; you just have to keep on killing the bad guys. Sure there are a few where you have to actively search for them, but that doesn't really add a whole lot of change to the game.
Combat Mode and Solo Contest Mode is basically the same thing. Combat Mode lets you load up a couple of your saved characters and have you and a friend (or A.I.) fight against each other, while Solo Contest is A.I. versus A.I. There isn't much to this mode, and I found it relatively quick to bore.
Like I said earlier, there are a lot of little things that are missing from this game. A lot of it feels like it is a rushed job and suffers from massive repetitiveness. So much so in fact that I doubt the average gamer will make it through his or her second story arch before they just stop playing it.