People who follow the
Katamari games and love the formula will know exactly what to expect with
Beautiful Katamari. The goal for this game is just like it has been for all the others. Well, there are a few more special win-conditions in this version than past ones (like getting your Katamari to a certain temperature or collecting only wet objects), but it's all basically the same.
It seems the King of All Cosmos has done it again. This time, he has created a black hole that has sucked up everything in the universe, except, thankfully, Earth. Now, it is once again up to The Prince of All Cosmos to take to his Katamari and roll things up so that the King can recreate the universe. Between missions, you will walk around your Princedom which lets you do everything from view the different items you've rolled up, examine the pictures you've taken and enter new levels. Each level starts off with the King explaining what heavenly body you will be replacing and what you need to collect in order to create it.
The series seems to have gotten even further away from the original "Make a Katamari as big as possible" missions that were present in the first game, and now most missions are specialized. For instance, instead of just getting a Katamari to be a certain size for a satellite, The King of All Cosmos wants the ball to be made up mostly of playthings (because the satellite will be lonely all by itself and it will need toys to play with). Another example is recreating Mars - the King wants you to collect only hot things and your mission is only complete once you've gotten your Katamari to a certain temperature. I'm not saying this is bad, but I tend to find the missions where I don't really care what I'm rolling up to be much more enjoyable.
With each release, not only are there more items to roll up and new visual effects when rolling them up, but there are also new cousins. Combining all of the cousins from the previous game with the new ones found in Beautiful Katamari will let you choose to play any of 50 characters.
To say that nothing has changed between this game and the previous ones is wrong. While the core gameplay and graphics are the same, there are a few details that really make the game smoother and better. One very noticeable aspect is how cleanly your Katamari grows. In the past, there has been a bit of a noticeable jerk when your Katamari levels up. But now, even though you experience the same blurring and sound effects when your ball gets to a new level, the flow between the two forms is much better. The other noticeable benefit to being on a next-generation system is the size of the levels.
In past games, the levels you rolled in felt big, but you could tell there was some magic asset/map swapping going on when you went from one scale to the next. Much like the smooth transitions between Katamari sizes, the blending between maps is a lot better and thus the size of each level just feels much bigger and more complex.