Racing games seem like they should be unbreakable in terms of gameplay, but that is rarely the case. Control is a factor but especially when it comes to racing games designed for younger gamers, the trend is to build a stale kart-racing variation and paste on licensed characters.
Cars Mater-National Championship goes instead for a "real" racing game with sufficient variety and depth in each course. There isn't any real semblance of a story other than a few cut-scenes that serve to introduce new characters prior to running a special race. Most races are straightforward, around-three-times affairs where you'll compete with a sampling of three other characters from the
Cars movie. You have the option to select characters you've unlocked and new paintjobs for existing characters before the race begins. There isn't any real character development or performance tweaking in this game, which is a shame. Mostly it seems like each character is only a slight bit different than any other character from a performance standpoint, so it isn't meant to be a highly technical racing experience.
Each time you race a traditional track, you'll have a chance to earn a certain number of stars according to how well you place. This system unlocks new tracks and allows less experienced gamers to slide in second or third and still progress through Cars Mater-National Championship. Players that place first consistently still have a final challenge of earning a gold wheel. The wheels are placed in special areas on each track. You'll see something that looks like a shortcut and when you enter, you'll be challenged to avoid obstacles or perform some stunt in order to complete that section of track and earn the wheel. Earning wheels will unlock new characters or paintjobs. It is possible to play through the game happily without earning wheels, but the extra touch adds replay value. Another replay value is the multi-player mode. Competing with three other live players in single- or multi-card competition is a lot more exciting than racing against the CPU. Another fun but brief part of the game is a series of challenges that you'll play and unlock in sequence. These are really just like the traditional races, but with a goal to collect items, come in under a specific time, or in first place. The necessity of these extra modes is apparent once you realize how quickly you'll burn through the single-player racing action. Short but sweet, this one.