Since
El Tigre: The Adventures of Manny Rivera revolves in a roundabout way around Mexican wrestling and wanton destruction, it's not surprising that the game emerged as a side-scrolling, 2D fighting experience. There isn't enough variation between levels to make this truly classic, but it fits nicely with other arcade-style games of this type. The execution is strong, the enemies are varied, and
El Tigre develops as a character constantly.
The premise of the game is that a plot by an evil power has forced El Tigre to go out looking for parts of a fabulous treasure, the Jeweled Mule of Maya. Hilariously, the enemy is a guitar-playing skeleton called Sartana... If you haven't figured it out yet or aren't a fan of the character, the universe of El Tigre is filtered through Spanish cultural references. The Mexican wrestling icons bump up against occult references, military dictators, and ancient cultural artifacts. It would seem that the rising number of Hispanic television viewers stateside have more than a few licenses that cater to them, but one can't avoid wondering if this stuff is seen as a good joke or just stereotyping. The humorous side of the game is constantly reinforced, and the heroic side of El Tigre is played up as well. An interesting feature of the game is that El Tigre will end up with different moves and even a different outcome in the game depending on how he behaves. Power-ups can be gained by defeating enemies and also by destroying things in the environment. At certain points in the action, El Tigre will be rewarded by his father and grandfather for defeating a boss with special moves. Touch-screen controls are used to initiate the really powerful moves. Special moves can be either "good" or "bad" depending on whether you learned them from your father or grandfather. At first, it was confusing that El Tigre was earning two moves triggered in exactly the same way. The secret to pulling off a good or bad move is tied to how you earn your power-ups. If you control El Tigre in a way that stresses destroying bad guys without destruction of property, you'll always trigger the "good" variation of a special move. You do have to destroy bad guys to progress through the game, but if you also destroy property, you'll start to lean toward the "bad" side. It's a neat idea, but there isn't enough clear distinction between good and bad actions. Many gamers may beat the game and never really understand this aspect of gameplay.
The multiplayer action is fun and brings Manny's sister into the fray. Frida has her own list of moves, but doesn't get to be good or bad. She does get to use her guitar to take out bad-guys, reinforcing the neat musical themes mentioned earlier. At the tail end of El Tigre: The Adventures of Manny Rivera, Manny faces off against the last boss. Depending on whether he's been naughty or nice (just in time for Feliz Navidad), he will be able to summon - for the first time - his father or grandfather. It's an awesome reward and a nice way to end the game. The game has some good replay value in that you can go through and try to earn different endings or play with a friend as Frida instead of Manny. A few alternate stages or mini-games would have been the icing on the cake, so hopefully the game will find an audience and earn a sequel.