After three years, I'm surprised that
Arkadian Warriors is the first hack n' slash dungeon crawler to show up on the service. Sure, there's
Gauntlet, but
Arkadian Warriors trends more towards the RPG side of the genre.
Arkadian Warriors takes place in a world threatened by an evil force that is making things bad for the general populace. As one of three warriors, each with a totemic alter-ego, it is your job to defeat the evil and restore peace. While this sounds very noble and like a grand adventure, it really just boils down to you, and a friend if you play co-op, going through a dungeon and running a series of fetch quests for people in the town. One guy needs scorpion tails, another one needs an item that was stolen from him... here's even a little girl who, morbidly enough, wants you to collect her dead mother's bones. Herein lies one of Arkadian Warriors two great flaws, it is incredibly repetitive.
Every quest begins with you learning about some calamity that has befallen someone in town. After that, they are somehow able to produce a portal that takes you to a dungeon where you battle through similar-looking layouts until you've collected whatever you were sent for. Then it is back to town for your reward. Lather, rinse, and repeat.
Granted, the same can be said about any hack n' slash game, but while most seem to find some way to mix things up and keep them interesting, Arkadian Warriors keeps things very vanilla. I assume this is meant to keep the game friendly to casual gamers (something the difficulty doesn't support however), but even that sect of gamers needs something different in order to keep it interesting.