While I remember enjoying the original games a lot, I have since realized that, in the grand scheme of things, the
Turok line doesn't usually offer anything new to the genre and isn't really the best example of stellar gameplay.
While Turok's newest adventure definitely fits the next-gen mold, it still has several issues that, when combined, make the overall package very average and keep the game from standing out.
In this game, you play Turok, a space-marine type character who has joined up with the military to take down a rogue militant group of which he used to be a member. Well, of course, things go wrong almost immediately and Turok is left stranded on the base-planet of this group with only his knife and one of the squad's members. Eventually, Turok picks up other weapons (including his iconic, though modernized, bow).
Even though your space ship has crashed onto this dinosaur filled planet, your mission is still clear - find the head of the rogue group and take him out. Along the way, you will trek through endless jungles, take out small groups of enemy combatants and plow through waves of dinosaurs of various sizes. Unfortunately, because of this, it doesn't take long for this game to get repetitious.
Overall, the game feels like King Kong set in the future, only with more guns and sans the giant ape. It just doesn't feel like a Turok game. In the original title, the fact that the main character was Native American was different and interesting. While that aspect didn't really have anything to do with the game's plot (what plot there was), it still became a reference point anytime you talked about it. Since this latest version feels like pretty much every other FPS on the market, it seems like the developers wanted to not only make sure you knew your character was Native American, but bring up his lineage in almost every cutscene, as if that is the only way they can truly connect this game with the past ones. It just feels really out of place and, quite frankly, the game might have had a very different (and possibly better) feel if it was some other FPS that just happened to have dinos, instead of trying to force it to be a Turok title.
One of the main aspects that make this game feels like every other one is the single-player co-op. I still don't understand why every FPS these days feels the need to force another party member on you. I can understand it in Gears of War, because there was the option to have a friend join in over Xbox Live, but that option doesn't exist here. As it is, while the other character doesn't always get in the way, and does help some in a fight, I would still prefer it if he just wasn't there. I personally prefer being able to shoot at pretty much anything around me and not having to worry about my companion (either worry about not shooting him, or having to save him). It's just really getting to me that more and more FPS' feel the need to add a second character (not a whole squad, just one character) to your group.
As for the game's multiplayer, there is only one aspect here that keeps it from looking like every other network-based FPS, and that is the dinosaurs. While you can't play as or control the dinos, they do appear in the various matches, and can often turn the tide of a fight. While I am not the best in multiplayer games, there were times when I felt like I was doing alright, until an unexpected lizard popped out of the bushes and took me out. This part was by far more enjoyable than other aspects of the game, but since I'm not huge on online multiplayer to begin with, it wasn't enough to save the game's score.