As we mentioned in the preview for this fantastic title, the graphics are second to none. We waited what felt like an eternity between WipEout Pure and this new title. The wait was worth it, and apparently allowed the development team to eke out of the PSP every last iota of polygonal mojo. The series has long been known for its stellar design - just visit the official site and you'll see why. The legacy of the series includes major kudos for attention to detail in the look and feel of everything from levels to ships to teams' logos. The twist this time around is that you are likely to see a lot of variation on the track when you play in online multiplayer. In a neat twist on the typically shabby in-game editor, WipEout Pulse offers on its site a very full-featured editor that is attached to your profile. Once you log in, it is possible to totally redecorate the color and markings on up to five ships. These five are then available to you on your PSP when you browse to the site using the in-game download utility. If you see a design from another player for your ship/team of choice, you can alternately pull that design down and use it in the game. It's too bad that only five slots are available, but we can assume there was some performance-related issue attached to downloading unlimited variations.
A similar level of customization and user-content is attached to the music in WipEout Pulse. Like previous games, the soundtrack contains some nice, big-name techno- and electronica-themed tunes on the playlist. Also like other games, it is possible to customize in what order the playlist flows and which songs you may not be interested in hearing at all. Unlike most games, WipEout Pulse contains a great feature that allows you to add your own songs to the playlist. The mechanism for adding songs is elaborate and technical. It isn't that it doesn't work, but it should be much easier. For the same team that made such an intelligent design choice in establishing the ship custom-design editor, adding and changing out music feels too clunky. A track editor may someday be a reality in these games, but isn't available yet. We can expect to see numerous custom tracks available if WipEout Pulse works anything like its predecessors. Also expect to find plenty of additional content in the game that can be unlocked, showing all the hard design work that went into making this look and feel so epic.