The DS is an amazingly versatile device. To imagine a PC game translating well to the small screen with most features intact is difficult enough. In the case of
Zoo Tycoon 2 DS, it worked beautifully, just as it did the first time with
Zoo Tycoon DS. The downside for players of the smaller form-factor is that the view isn't quite as expansive and you can't see as much as you can on the PC.
Zoo Tycoon 2 DS uses magnification and rotation to make up for these shortcomings. At first, it is a bit disconcerting, but you get used to it as you go along. The magnification doesn't get you down to the ground level exactly, so there aren't as many opportunities to watch the animals as you would if you were visiting the zoo. This was one of my favorite parts of the PC game that I missed here. The alternative is a mini-game mode that lets you watch a close-up of the animal while you help feed, groom, and take care of it.
The trappings of Zoo Tycoon 2 DS are all easy on the eyes, and there is a lot of variety. Buildings, walking surfaces, decor for the facility... it all looks nice on the screen and is customizable in terms of location and orientation. The controls aren't in the way at all, which is the biggest surprise considering how much there is to do behind the scenes. There are great musical touches and even the option to turn the music off completely. Hitting the pause button will bring up a jukebox of types where you can skip from track to track or turn it all off. Animal sounds and other sound cues help make you aware of current events, which is important once things at the zoo start moving more quickly. Navigating through menus is all handled with the touch-screen and even though there are a lot of menus and submenus, you'll never find yourself lost.