As the Strategy genre evolved on consoles, we saw some great titles like the Front Mission and Final Fantasy Tactics series. Advance Wars and Fire Emblem were two other notable titles. The original Wild Arms was a traditional RPG with cinematic flair. Much as Final Fantasy spawned its own strategic offshoot, Wild Arms now leaps into the fray with exactly the kind of turn-based strategy game you'd expect. The older games had a great deal of design attention and a distinctive look. They also had a fantasy/cowboy feel about them. Both have carried nicely into Wild Arms XF. There isn't as much focus on actual anime or fixed cut-scenes; instead, we have a mix of voice talent and prompted dialogue. The English-language voice acting is terrible... luckily it is possible to switch to Japanese and read subtitles. The emotion and casting for the Japanese actors is much, much better than what's available in English. The visuals in the story segments include characters against still scenes. The storyboard-look is very much evident here and it's not a bad thing considering how much story and dialogue is included that would have inevitably been condensed and dumbed down if the requirement was for actual anime.
The true scene-stealer in Wild Arms XF is the music. Lots and lots of original music is contained in the game and don't be surprised if you find yourself tuning into the Player menu to listen to one of about 20 different tracks. This is a far cry from any processed, synthesizer crap that ends up grafted onto some titles. Wild Arms XF sets a mood visually and with music that really works. The story may not be all that intelligible, but you'll stick around for the combination of storytelling against a visually appealing backdrop, with attractive characters, and awesome music. A slick package, to be sure!