The only easy thing about
El Tigre: The Adventures of Manny Rivera are the controls. Although you can move into the foreground and background, there's very little reason to. Instead, you're moving forward the entire time, jumping your way to the end of the level. Jumping feels off and lacks the kind of touch needed for this type of game. There's very little tangible feedback when jumping, so you're never really sure how to time jumps, which is a pretty big deal since the game requires near-expert timing. This is especially problematic when trying to perform double jumps or when using spring boards.
Some areas add a timer into the mix and challenge you to collect tacos in order to keep the timer full. Surprisingly enough these are some of the better designed areas of the game. That isn't to say there aren't a few rough spots, though these areas convey the feeling the main game seems to be aiming for. The primary difference between the two level types is momentum. Timed levels are free of the stuff that clutter up the other levels; since you aren't stopping every few seconds to time a tricky jump, you're able to build up enough forward steam that jumps flow between each other.
Even as a budget title, El Tigre: The Adventures of Manny Rivera is a pass.