Trauma Center: Under the Knife 2 takes place three years after the first game. Derek and Angie are now volunteers in a dusty refugee camp in Costigar, a country recently torn apart by civil war. The change of setting offers a great backdrop for the game's initial surgery, which manages to be both enjoyable and incredibly poignant at the same time. There's an obvious anti-war sentiment, but all things considered, it isn't completely unexpected. Unlike other games that have tried to push similar messages,
Trauma Center 2 manages to do it without being too preachy or obvious - something more games should try.
The change of climate also allows for the introduction of a new cast member, a young surgeon named Adel. Although you'll play as Derek throughout much of the story, in truth, Adel is the story's real protagonist, placing players in the odd position of both mentor and mentee. After a wild time in Costigar, which comes with everything from a late night guerilla attack and the near death of a main character, the story shifts back to America where Derek, Angie and Adel must face the fallout from the GUILT virus (PGS), the terrorist bred disease from the first game.
The basics of gameplay haven't changed much between the first game and the sequel; you still perform operations. The approach still has an arcade-like quality; procedures are much simpler than in real life and you're placed under a strict time limit. As with previous games, saving lives still isn't enough, so you're also rewarded with points based on your accuracy and speed.
In truth, gameplay is just as much about memorization that anything else, though speed plays just as big a role. Not only are you up against the clock, but you also have to keep your patient's vitals stable, otherwise they'll die on the table. This is one of the areas where the game falters the most; even on the easiest setting, it sometimes feels like you're always going back to the stabilizer medication to prop up patient's constantly dropping vitals. I can understand this happening in some of the more invasive surgeries, but vitals will plummet in some of the simpler ones. Faster reaction times and deft hands can alleviate the problem most of the time, but every now and again even the Flash's reflexes wouldn't be quick enough.
While some players will probably lament the absence of features like multiplayer, the amount of single-player game makes up for its absence.