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NCAA Football 09
Score: 92%
ESRB: Everyone
Publisher: EA Sports
Developer: EA Tiburon
Media: DVD/1
Players: 1 - 4 (2 - 4 Co-op / 2 Online Multiplayer)
Genre: Sports (Football)/ Sports/ Simulation

Graphics & Sound:
EA has come through with another year of a great looking college gridiron game in NCAA Football 2009. Once again, player models look great, and the stadiums also fit the bill (although I don't know how accurately they recreate each). While the players are certainly generic-looking because of the laws surrounding college sports, they still have a realistic look and feel. On the field, you'll also be entertained by the likes of digitally recreated mascots, coaches, and fans. It's also worth a mention that the animation system and fluidness of controls is absolutely outstanding at times.

Speaking of the fans, the audio elements of college football also shine from the cheering in the stands to the fight songs playing in the background. Menus contain music and visuals for each team as well, so while it's possible to get overly repetitive, at least you'll be less likely to get sick of your hometown's fight song. On the field, you'll also be treated to the usual, from the groaning of players breaking tackles to the celebrations after those second efforts result in scores.


Gameplay:
NCAA Football 2009 hasn't changed a lot over the years, but has progressively gotten better in many aspects of the game. Some of the differences are subtle and others more pronounced. This year's title has everything from the standard game modes, to taking on the career of a single player, crazy mini-games, mascot madness, and of course, great online play and game modes.

The play-calling menus can be a bit confusing to navigate at first (they scroll horizontally, not vertically), but they work well after the learning curve. What I was really impressed with, however, was the in-game audible-calling HUD (when at the line) and play-changing system. It is absolutely great... just be careful not to get wrapped up in it and get the dreaded Delay of Game call! The only issues I had with it were that at times (in Campus Legend mode), you can't look left and right to see possible cornerback blitzes (I don't have a widescreen TV), and at all times, you have to wait to get everyone set at the line before calling audibles, shaving precious seconds off the clock when trying to run the hurry-up offense.

On the field, the gameplay is very tight at times, yet still contains some exploits, unfortunately. Also, I have to mention that for whatever reason, NCAA Football 2009's special teams system is absolutely frustrating. Whether you're on the kicking or receiving end of the ball, the game automatically gives you specific play-calling options to choose from. It appears that, depending on the field position and time of the game, you'll be forced to call certain formations. As an example, you'll often be forced to run a "safe" punt return instead of having the option to go for a block or a normal return. Limiting your options like this is a real annoyance, and a distraction from the game in many ways.

The two main game modes, Dynasty and Campus Legend, are entirely where NCAA Football 2009's heart lies. Dynasty has been around forever, so I'm not going to mention more about it than the fact that you can take your favorite team to the house year after year, either by yourself or with a group of friends. This year's game also contains an all-new Online Dynasty Mode, which unfortunately doesn't allow you to set up a public Dynasty for anyone on Xbox Live to join, and you must instead invite people from your buddy list or recent opponents only. If anyone out there wants to play, look me up on XBL.

As a Campus Legend, you'll have to choose your position and work your way up from the ranks of a High School tournament, getting recruited as either a starter or fight your way into a starting position from lower strings, depending on the team you choose to play for. As you practice, you'll gain experience and eventually become a starter, should you choose a more popular team that already has an established hierarchy of players. While Campus Legend was at first not as entertaining as running a Dynasty, I quickly began enjoying the short game times (you can skip all plays that you're not involved in if you choose) and the scenario-based play-calling, to some effect. Basically, you'll have to run the plays set before you as the play-calling is done entirely by the coach, with the option to audible out if you're playing as a quarterback. This game mode really does offer a satisfaction when winning with limited decision-making abilities, as it comes down to raw game-playing abilities.

If you get bored with the normal gameplay modes, you can also bust out some min-games. While they are all based on football, some take an interesting twist. Most notably, Bowling consists of playing "frames" where it's you against your opponent and scoring touchdowns will grant you spares or strikes, and at the same time, gaining yards will net individual points (you start from the 10 yard line each frame). Other min-games include Horse, a field goal-based "copy me if you can" gameplay, Tug-Of-War, a play-by-play battle of field position, Special Teams Challenge, and the Option Dash.


Difficulty:
Considering that I have been undefeated vs. the CPU in all offline game modes (except an unfortunate mini-game loss... we won't mention that again), it's easy to see that seasoned veterans will have to up the difficulty and tweak the settings a bit to make the game more realistic. However, this isn't too say that NCAA Football 2009 is too easy. Some of my wins did come down to the wire, but you will have to also play smart to come away with victory each time that you take the field.

My biggest problem with the game's difficulty didn't necessarily come from the gameplay itself, but rather from the passing system (more below in the Game Mechanics section).

Of course, all settings are out the window when you're taking on a human opponent either locally or via Xbox Live. Here, it all comes down to play-calling, on both offense and defense, and execution. Do both well, and victory will be yours.


Game Mechanics:
While most of the controls in NCAA Football 2009 are very accessible, and as mentioned before, the audible-calling system is nearly perfect, I do have one big gripe to mention with the in-game controller scheme. The main buttons are used rather well to control your players, but when it comes to passing, the receiver button layouts are extremely frustrating. In previous football games from EA, receivers and running backs on the left side of the formation always contained buttons on the left side of the controller, and those on the right of the field, the right side of the controller. In this year's game, each play could have a different mix, and getting used to the switching takes time. When the linebacker is blitzing and you have only one second to throw, fast-twitch button-pressing based on who you think you are throwing to can easily end up in an interception when you throw to the opposite side of the field.

Overall, NCAA Football 2009 is a solid title and definitely a worthy contender in the world of college football. The generally solid gameplay and the very entertaining Dynasty and Campus Legend won't disappoint. Any fan of college sports or alumni of a college should be eager to pick this one up.


-Woody, GameVortex Communications
AKA Shane Wodele

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