And while
Dark Cloud breaks absolutely no new ground in gameplay--it's basically a fast-paced roguelike--it's probably the most solid RPG experience available here on the PS2. That's not saying much, of course, but there is quite a bit of fun to be had with the game. It basically nips a bit from many different games and genres, and while the whole isn't particularly tidy, it's quite enjoyable.
The game starts off with the destruction of the world. Well, your slice of the world, at least. Flag (whose name was changed from Flagg to, I assume, not get in trouble with Stephen King) summons the Dark Genie to attack the continent on which you live, and the Genie pretty much destroyes the entire thing. Fortunately, the Fairy King captured all of the people and houses and whatnot into little spheres called Atla.
You wake up the next morning, and the Fairy King tells you that it's your job to defeat the Dark Genie. Along the way, you're going to have to recover all of the Atla, rebuild the land, and gain companions who will help you on your quest. The plot of the game isn't particularly deep or enthralling, but that's mainly because it's given to you in such small doses. Most of the game is spent inside the multilevel dungeons, hacking away at beasties and picking up items to aid you on your quest. Outside of the dungeons, you have to rebuild the world, using the Atla to recreate houses and roads and rivers and satisfying everyone's desires when you build. Doing this both progresses the game and nets you goodies, which is always a good thing. To get all the Atla, though, you must delve into whatever dungeons are at hand.
This is where the whole roguelike thing comes in. Each level is randomly generated, populated with enemies and items and (usually) Atla. Toan is the only one who can activate the Atla with his Atlamillia that the Fairy King gave him, but as the game progresses you can switch back and forth between the various characters, each of which has special abilities that can help you in the levels. For example, Toan uses a sword, but Xiao has a slingshot that is useful for long-ranged attacks.
The game allows you to escape the dungeon a number of ways. If you beat a level of the dungeon, you can escape without penalty. If you have Escape Powder, you can use that as well. If you've killed all the enemies, you can ask the Fairy King to warp you out. Only beating the level lets you progress to the next one, though, so it's wise to do that when possible. Each Dungeon level requires some item to exit it, and a creature walking around carries the item. This means you'll have to fight all the nasties that walk around in the dungeons.
There are other good reasons to fight the nasties. While your characters don't gain experience and levels, your weapons do. You can plug in attachments that add abilities; adjusting your weapon for maximal efficiency is a wise thing to do as you play. If you're fighting flying enemies, putting in some Air Busters is a good idea, and so on. What's even nicer is that when you upgrade the weapon after it gains enough experience, it absorbs any attachments you have on it. This allows you to plug in even more attachments, making the weapon more and more powerful.
Unfortunately, the weapons also have a very bad habit of breaking. They lose weapon points way too fast for my own taste, and this sort of micromanagement is quite annoying. You also have to watch your characters' thirst levels, making for even more things you have to pay attention to in the game. While I appreciate the added challenge for what would otherwise be a simpler game, it's a little too 'tweaky' for my tastes. Fortunately, once you have a few characters and a few weapons for each, you can switch between them at will to make sure that the weapons don't break and your warriors don't die of thirst.