PixelJunk Eden is the third game in the
PixelJunk "series" and joins
fl0w in the category of artistic PSN games that are hard to describe. Gameplay is based primarily on exploration and high-flying acrobatics. Playing as a small creature named a Grimp, you begin in an empty Eden that is connected to ten gardens. Each garden is open-ended and challenges you to hunt down Specta to grow things in your Eden. As it grows, you'll unlock passages to new gardens, as well as other secrets.
Like your Eden, gardens are barren places when you first enter them and need to be filled with plants. Empty seedlings are scattered throughout each garden and you need to jump and swing around collecting pollen to "fill" them. Once full, seedlings sprout new plants, bringing you closer to more seedlings and Spectra.
I liked the free-form gameplay, though I had issues with the mechanics behind Spectra collection. The first time you enter a garden, you only need to collect one Spectra to complete it. After that you need to collect two, and so on. Once you collect the requisite number of Spectra, you are immediately kicked out of the garden, forcing you to reenter the garden for additional Spectra. The experience never feels dull, but it rips you out of the game's natural flow. Ultimately, Eden is all about getting into the zone, which is crippled when you're suddenly pulled out and told to restart a garden.
Multiplayer is included, though it is ultimately broken thanks to the camera, which only seems to follow one specific player. I only got a chance to play the game with one other person and had problems, so I can only imagine what things are like with a third.