Fortunately,
Kinetica is different enough in terms of gameplay to make it stand out from many titles in the genre. It has its flaws--mostly having to do with some truly confusing track designs--but in the end it's an interesting blend of the trick-based gameplay you find in
SSX and the pure racing action you'd find in a
WipEout title. It's nothing more than a blend of already-extant play styles, but it's definitely an entertaining romp.
I'm not even going to pretend that there's a storyline here. The core concept of the game is that instead of racing in or on vehicles, in Kinetica your character is the vehicle. Using a special kinetic suit (hence the game's name), people race around on tracks in an attempt to come in first, like most races. But because it's people racing and not vehicles, you can also pull off a number of different stunts, both while you're driving along the ground and in midair.
The tracks are generally of the twisty sort that those of you who played Mag Force Racing on the DC or Killer Loop on the PS would be familiar with. Instead of being bounded by silly things like gravity and the like, the tracks go in and out and all around, and it works surprisingly well. You don't have to manage magnetic energy like you did in the previous two games, which is a Good Thing. Instead, the main commodity in the game is boost energy. You can gain boost energy in three different ways--you can do tricks, get a power-up to get it, or siphon energy from boost zones on the track.
The siphoning is a nice touch. It requires you to make a decision--do you use the boost now, or do you store it for later? Powerups are also done slightly differently than usual. You pick up yellow slivers on the track, and after picking up five of them the game randomly picks a powerup for you. You can also nab a purple crystal, which instantly gives you a random powerup. This keeps the game from degnerating into a straight blast-fest, which is nice for those of us who always played WipEout with powerups turned off.
The tracks range from relatively straightforward to seriously topsy-turvy, with shortcuts and jumps and all sorts of craziness. Pulling off tricks is a necessity, as is using a brake-slide technique that gives you extra boost. It doesn't hurt that the AI is surprisingly sharp. When you tire of the single-player game, where you can unlock new circuits by placing high enough in previous races and even unlock new racers and hidden tracks, you can always play two-player. Unfortunately, the game's engine stumbles a little when doing split-screen. Neither of the two views are satisfying--split vertically, you can't see far enough to the sides, and split vertically you can't see far enough ahead. Ah, well. It's entertaining enough, but most will probably go back to more solid multiplayer racers like Crash Team Racing and the like.