After a daring escape from the Stilwater prison, you return to find it a much different place. The Row has been paved over and, under the leadership of the Ultor Corporation, become the "...shining city upon a hill." You also discover the Saints are no more and three new gangs have popped up around the city and claimed all the territory you fought so hard to take in the first game. What's a Saint to do? Take it all back.
Saints Row 2 is sort of the Michael Bay version of GTA 4. What it lacks in "realism," it makes up for with lots of action, massive explosions and over-the-top plot points. I couldn't begin to explain the levels of awesome some of the story missions hit. Some are just cool, while others are so ridiculous you can't help but enjoy the moment. Really, how many games can you think of where you steal radioactive waste and inject it in a rival gang leader's tattoo ink? This is what I liked about the first game, and I am glad to see that Volition decided to remain on this road rather than going for the more "realistic" route of Rockstar's offering. In a sense, Saints Row 2 feels a little more like a follow-up to San Andreas than GTA 4.
The underlying story is to take back your territory, and to do that you'll have to take down three different gangs with their own storylines. In order to take down gangs, you'll first need to earn enough respect by completing activities. Nearly all of the activities from the original are back, though some have received a bit of a facelift. For example, you now have to protect drug dealers from rival gang members while piloting at attack helicopter (like I said earlier, over-the-top). Several new activities are also included, such as an underground fight club; "Crowd Control," where you have to protect a celebrity from crazed fans; and the aptly named "Septic Avenger," where you lower property values by spraying sewage everywhere.
There's no limit to the things you can do, though it can sometimes feel a bit overwhelming. It is apparent that Volition did its best to cut down on the number of locations you have to travel to; activities are found in two locations now, though there's so much to see in the city that it is daunting to drive around and identify the hundred or so locations before you find the right one. There's no doubt you'll uncover several during missions, though couldn't you uncover everything once you take over a territory?
Mutliplayer is a big improvement over the original. There's drop in/ drop out Co-op for players who want to experience the game with a friend and competitive multiplayer for people who just like to shoot at others. All of the requisite modes, like Deathmatch, are present, but the most interesting is Strongarm, where teams are challenged to buy out different neighborhoods by completing activities.