Castlevania: Order of Ecclesia once again pits you against Dracula, though this time you won't have access to the Belmont clan's legendary whip. In fact, you aren't even a member of the Belmont clan, but instead you play as Shanoa, a young girl with the ability to absorb glyphs, including one that has the ability to keep the head blood-sucker at bay.
Levels are scattered across a map and most of your equipment is purchased from a town. Since you are no longer limited to the confines of a castle, there is more opportunity for variety in levels. The new system is one of the game's strengths. New levels are introduced through the story, eliminating the need to search for that one random weak wall to unlock a new path and tedious backtracking. With a few exceptions, the only time you really need to backtrack is if you decide to take on optional side-quests. Occasionally, you will need to rescue townspeople who, once free, will return to town and offer up new items in the shop once you complete side-quests. These are rarely more complicated than finding certain items, but considering most items are random drops, expect to do a little grinding. Not going for side-quests won't handicap the overall experience, but it will make things much easier if you decide to put in the effort.
One of the pitfalls of the new level layout is that early on the game feels limited, especially when you consider the steep difficulty. You can only travel to a handful of areas and it isn't uncommon to feel like you're stuck. Luckily, the structure becomes much more open and forgiving later in the game.
Multiplayer feels like a last-minute afterthought, though the ability to set up your own online store and sell items for in-game gold makes a return.