And while
Super Bombad Racing won't knock your socks off in terms of originality or solidity of gameplay--it's a character based kart racer, for goodness' sake, and we all know there aren't many of
those around--it's an entertaining enough romp to keep you playing till the end, and maybe even drag a few friends in to play as well.
If there's a plot here, I certainly missed it. You're, uh, super Bombad racing around various locations of the universe, in an attempt to win various circuits and eventually the Galaxy Cup. Or something. Yeah. Whatever the case, the core of the game consists of racing through nine different courses, in one of three ways: one at a time, in three groups of three, or all at once. You have to unlock the last six courses by playing the game, but once you've done that, all the tracks are available for all of the characters.
The basic racing aspects of the game are similar to any other kart racer. You've got the accelerator, you've got the speed boosts, you've got the weapons, you've got the brakes. There's no power-sliding, per se, but you can do a 'Bombad turn' by hitting the brakes while holding down the accelerator, which helps you corner better. This is necessary because the vehicles in Super Bombad Racing are all very floaty. That's legitimate, since they all--er--float, but the handling definitely takes some getting used to.
The one place that Super Bombad Racing really shines (other than the 'crack happy Star Wars motif') is the track design. While the first few tracks are fairly standard kart racing fare, the last sets of tracks in the game have some really inventive touches. Since you are flying, not driving, the game occasionally switches to a full 3D move, such as in the underwater segment of Gunga Din and space on the Trade Federation ship. It's something of a shock at first, but it's easy enough to handle once you know it's going to happen.
The real crowning touch on the tracks in Super Bombad Racing is the sheer number of paths you can follow. There are tons of shortcuts on every single track, and after running through a track three or four times, chances are good you haven't seen half of what's there to see. Like the complexity of the tracks, these shortcuts seem to multiply the farther you get in the game, making for a rewarding experience as you play. There's nothing better than the feeling you get when you find an awesome shortcut that puts you head and shoulders in front of the other racers--only to be blown past when they all take another one.
Star Wars: Super Bombad Racing also has an Arena mode, where the racers duke it out in arenas in an attempt to smash all the other opponents. Unfortunately, the arenas are way too large for their own good, and while they certainly look pretty, it makes the battles more of a crapshoot. It's a nice feature, but one that probably won't get much use from anyone, as too many other games do it better.