It's something of a shame, therefore, to find that
Warriors of Might and Magic plays like a barely-improved version of
Crusaders of Might and Magic, 3DO's other entry into the genre. While the environments in
Warriors are much more intricate, the gameplay is the same difficult-to-control hack and slash, and it's simply not enough to keep the game interesting throughout.
You play as Alleron, a man cursed to wear a Mask and thrown into the dungeons to die. Of course, Alleron doesn't handle dying terribly easily, so the first part of the game consists of his escape. It gets more interesting from there, but only marginally so.
The core gameplay is what you expect from any 3D action RPG. The camera floats behind Alleron for the most part, and you run around whacking enemies into oblivion and throwing the occasional spell -- it is Might and Magic, after all. There are quite a few levels to go through, and they all have some pretty simple puzzles for you to solve -- it never gets much more difficult than switch-flipping and key-finding.
Of course, if the battle engine were entertaining, all of this would be forgiven. But, alas, fighting in Warriors of Might and Magic is what you come to dread the most. While it's easy enough to lob spells at your opponents, hitting them with your weapons quickly becomes a crapshoot, and as the levels get more and more claustrophobic, the camera starts to work against you while you fight. Pretty soon you'll learn the tactic of staying out of the detection range of the enemies while you throw fireballs or what have you at them, waiting for your mana to refill so you can cast it again and again on all of the enemies. When you actually have to get into fights with more than one opponent, you can be sure that running and picking them off from a distance is often a key strategy.
There are some cool ideas here -- the various enemies are all elementally-aligned, and setting yourself up with the proper elemental combinations will keep the damage they do to you down and the damage you do to them up. The various spells are all aligned as well, so careful balance of all of this is necessary for beating many of the enemies. There's also quite a variety of weapons in the game, each with different speeds and many with different abilities.
But all of the cool features of the world don't save a game that's just not fun to play.