With gorgeous graphics but a voicetrack that sounds thrown together, one must wonder how the game plays. And the first answer is: fantastically. The second answer is: fantastically, but too damned short and repetitive. The third answer is: where's the sequel?
In Zone of the Enders, you pilot Leo, a hero who constantly complains about killing and wanton destruction yet who manages to wipe out an entire assault force -- most of which is non-human, of course. Issues with the main character aside, the game basically consists of a series of missions, each of which have you going to different locations on ZOE's equivalent of an 'overworld map', destroying regiments of robots, getting passcodes, and gaining the ability you need to progress in the game. It's all set in a space station orbiting Jupiter, which is beautifully realized both in the battle fields and on the overworld map.
Combat, which you will be doing a great deal of, is absolutely fantastic. I can't describe in words how well the game handled, and when you get into the rhythm of combat, it plays and watches like most anime battlescenes only wish they looked and felt. Watching Jehuty dive in between three enemy Frames, pull out a lightsword, and slice them all to smithereens is just a breathtaking experience. The game uses a lock-on system that gets rid of any positional issues, and makes the free-roaming 3D structures of the world an absolute breeze to cruise around in.
In any given map, there are a number of enemy groups wandering about. Approach one close enough, and you switch into combat mode. After destroying a group, you usually get something, whether it's ammo for secondary weapons or a full heal or a passcode. These passcodes are used to unlock 'local servers', which contain either 'drivers' that let you use secondary weapons or modules needed for the plot of the game.
The actual plot borders dangerously on fetch-quest, and the sometimes vague quests will have you roaming aimlessly about until you hit the right sector that has what you need to progress. This sort of design decision is annoying, but as there are only ten or so environments in the game, it's never too much of a hassle.
And therein lies one of the major problems with Zone of the Enders -- variety. Other than the bosses, there are only three types of enemy Frames, and to be honest I only thought there were two until I looked up a FAQ on the Internet. There are the close-range fighters and the long-range shooters, and it turns out that there are two types of close-range fighters. Uh. You'll be fighting these same enemies throughout the entire game, and while they go up in 'level' and therefore battle prowess, I managed to take out some high-level Frames using the exact same moves I used on them when they and I were level 1. Indeed, one battle with a Frame that was definitely set up to be difficult lasted all of two seconds, as I turboed in and slashed them to bits. Whee.
The second problem is game length. I beat Zone of the Enders in right under five hours, and I spent quite a bit of time wandering around aimlessly looking at the scenery. While I imagine that fighting the same three enemies for another ten hours would have gotten dull, it would have been nice to have more variety in the game. Indeed, the last few levels were some of the most intriguing, and I wish that the game had kept it up from there.
The boss fights are generally big, nasty, and very very cool. This is a Good Thing. But I got through every normal enemy in the game without blocking, throwing, or using a special weapon. Agreed, I wasn't playing on Super Hard, but . . .
Indeed, the most challenging part of the game comes from a completely optional section. Occasionally the town will send up an S.O.S., and you must jump to that part of the city and help the civilians there. You're graded on how much damage has been done to that location and how many civilians survive. Some of those are damned near impossible to get A's on, and only the truly masochistic will try to score perfects on all of them. Most of us will ignore them, especially the one that comes up when Jehuty can die with a single hit.
To play in two-player mode, you must beat the game, and to unlock all of the features, you need to beat the end of the game again. The two-player mode is actually quite excellent, as you choose your Frames and experience levels and an environment to battle in and duke it out with the computer or a friend. The computer is usually a pushover, unless you stick them in a high-level Frame, so make sure to have some friends over.
And the way the game ends will remind people of Legacy of Kain: Soul Reaver . . . and not in a good way. This is Really Bad Form, folks.