A Kingdom for Keflings defies most comparisons. It's part
Civilization, part
Black & White; the only game that even comes close is
Baldies and I think I'm the only person on Earth that remembers that game. The game puts you in charge of a small village of brownies (the Keflings) and charges you with the job of building a thriving community. Most of the gameplay revolves around collecting resources from the map and building structures to refine said resources. Progress is governed by a set of blueprints that you must complete in order to progress your town's ranking.
You begin with a small town and must strive to bring order to it by building a town hall. Once finished, you'll continue to build up structures, eventually unlocking the path towards a castle. The catch is that you have a limited number of Keflings to collect resources with, so you need to constantly shift their jobs around. You'll need a steady stream of Keflings to collect and transport materials, as well as a workforce to man the buildings you create.
Once you complete a town hall, you'll put a Kefling in power and receive requests. Most of the time, you'll need to stock a building with a certain resource, though others will ask you to decide on how commerce should take place in the town or even ask you to exert your dominance over Keflings (i.e., kicking them around town for no reason). Completing requests will earn upgrades for you and the Keflings, like the ability to carry more materials or move faster.
Multiplayer follows the same structure as the single-player game, only with more people. More than anything, how much fun you have in multiplayer is dependent on who you're playing with. I was able to get into one or two sessions that were a blast; everyone worked together and it was fun in that playing with LEGOs sort of way. However, since two Achievements are dependant on you just being in a game with people, I came across several games where people were just standing around waiting for the unlock chime.