This is an Unreal III game, and it looked like one as well. There is an undeniable and very distinct look to the games produced on this engine. With maybe one exception I can think of, you can pick them out of a lineup every time. It's a good looking game. Some of the details are lost just because you play from a good distance from your target, but when you get right up on objects, there is a great amount of detail.
The music is right on par and is everything it needed to be to give you that epic war feeling. What is more defining about the sound in this game is the voice acting. I have to admit I was hoping for some variation, but it was exactly what I expected. Your commands are answered by static and repetitive confirmations from the NPC groups you have ordered into action. They were what they needed to be, so this is in no way a knock. I was just hoping there would be some variation in the replies. The briefings were all voiceover narration on static maps. Again these were everything they needed to be.