Big Bang Mini's visual design is insane. Mind you, that's totally to the game's credit. The background of each of the nine worlds may pan infinitely (like several scenes from "The Flintstones"), but they effectively convey the flavor of the current world you are traversing. It's the enemy design that really shines. The enemies sport some of the most hysterically awesome character designs I've seen in a game since Psychonauts. For example, one world pits you against a number of masked superheroes who attack you with fragments of comic book onomatopoeia, and another has you fighting against a squad of parachuting, toque-wearing Parisian turtles. When I say the character design is hysterically awesome, I mean it.
The sound design is also top-notch; while the music consists of little more than a series of forty-second loops, each of these loops is perfectly and uniquely themed - they keep things from getting stale. Fireworks don't always sound like they should, but the developer has a very good reason for this - I'll explain in the following paragraph.
It is worth noting that the game's presentation undergoes a total overhaul every ten levels (simply put, the game's art and sound design go through drastic changes to appropriately fit each world). Fireworks, enemies, music, sound effects - nearly everything changes. Long story short, the game always looks and sounds awesome.