Afro Samurai follows the story of a man named Afro. Afro has been traveling in feudal Japan for many years since he witnessed his father's death. His dad was ranked the number one warrior in all the land and had the headband to prove it. The number two was the one that killed Afro's father and ever since that day, Afro has been on a mission of vengeance to kill the former number two.
Throughout his travels, Afro has his only friend Ninja Ninja (yes, twice) follow him everywhere he goes. It isn't a well kept secret from the beginning, but Ninja Ninja is Afro's alter-ego and narrator of his journey and often has very funny lines about the situation.
The first thing to know about Afro Samurai is that it is most definitely not a game for children. It may look like a cartoon, but it is filled with sex and violence. (And oh how great they are!) Afro Samurai plays like a by-the-numbers action game, but the over the top violence as well as its tendency to be as ridiculous as possible really makes it something special.
Most of the time spent playing Afro Samurai is spent fighting hundreds of goons throughout various yet gorgeous locales. You are equipped with just one sword and your acrobatic arsenal of deadly moves and that is it. There are no extra weapons to collect or spells to be earned, just your sword and the constant unlocking of new skills through the leveling up system. Stringing together combos is easy and surprisingly deep for a licensed tie-in. It is just a shame that all that depth comes at the cost of poor enemy A.I. Most of the baddies will simply run at you and wait to be neatly sliced in two.
Every now and then, there will be a mid-boss and a few real bosses too that are really imaginative and fun, but (along with the soundtrack), the filler just doesn't impress.
There are some light platforming elements as well, but the developers decided to take the Prince of Persia approach and you are not penalized for missing a jump. You don't die; you simply respawn in front of the last place where you were on solid ground.
Another thing that is done really well in Afro Samurai is the presentation. Everything about Afro Samurai bleeds "cool" and "stylish." There is no HUD, so the health system is managed by paying close attention to the outline around Afro. If his colored outline begins to turn red, he is near death and needs to get out of the fight quickly.
There are special attacks called focus attacks that slow the camera down in order to make precision slices with your blade. This is essential for dealing with large groups of enemies because it can eliminate some with one slice.
After a few chapters, Ninja Ninja introduces a mini-game called "Body Part Poker" that alters the way in which you would normally approach a group of enemies. Basically, the heads, hands, and feet all count towards a face card and a different type of enemy is the suit of the card and the goal is to achieve a full house, straight flush, or three of a kind by slicing off the corresponding body part. Violent, yet fun.
There is one major weakness with Afro Samurai though and that is the camera. For whatever reason, the camera controls are tied to one another instead of being independent and that makes some people (like me) frustrated when they prefer only one axis to be inverted, not both. To play devil's advocate, the camera does stay in a pretty good spot most of the time without manipulation at all. It's only when you need to run towards the camera and swing it around when it falls apart.