Afro Samurai touches on the major events from the anime series, but leaves quite a few mysteries untouched that the show reveals. I must admit to not seeing the show before playing the game, but the game did inspire me to borrow the DVDs and watch the series. I was amazed by how much the game actually glazed over. While all of the major fights and the general story are very well conveyed, nuances like the creation of Afro Droid or what happened to Jinno between Afro claiming the Number Two Headband and him showing up again seeking revenge are left out. That being said, if nothing else, the game did a great job of getting me really interested in the
Afro Samurai Universe and wanting to see more of it ... so I guess in that regard, it is a success.
For those that haven't seen the show or read the manga, Afro Samurai follows the title character as he sets out to take revenge for his father's death. Afro's father was the best warrior in the world, as denoted by the "Number One" headband he wore across his brow. This headband, along with the "Number Two," are powerful icons in this world. In order to claim the title of Number One, you have to kill the person currently wearing it, but the only one allowed to challenge Number One is Number Two, but anyone can challenge Number Two. So, since Afro saw his father murdered by a gunslinger known as Justice, Afro must work to gain the Number Two headband in order to hunt down his father's killer.
Afro's father died when he was really young, and the boy was found and raised at a dojo where he learned and trained to be the best swordsman in the land, and this is where the game starts off. Afro's first mission is to become Number Two, and from there, it is a long trek facing off against wave after wave of foes, both mundane and extraordinary. Besides Justice, the game's main and recurring villain is an organization known as The Empty Seven, and the brothers that rule it, and while a few of the bigger enemies might seem to work on their own, they will all be involved with The Empty Seven in one way or another.
For the most part, the game is a basic hack and slash, but there are a few aspects that cause it to really stand out. For one, there is no health bar. The only way you know how damaged you are is by a red sheen that overcomes your character model as you take damage (this also happens to your enemies). This is both good and bad because it doesn't clutter up the UI, but it also gives you a fairly subjective view of your health. There were a few times when I simply couldn't tell how damaged I was and that got a bit annoying -- at least during some of the bigger boss fights.
Another aspect that made me stand up and take notice were a few of the fights themselves - the main one being Afro's fight with his robotic double, Afro Droid. The first half of the fight isn't anything new. Here you are fighting an enemy that mimics most of your moves and can block most of your attacks. But once you defeat him the first time, he grabs you and shoots off into the sky. The fight that follows as the two of you plummet to the ground is just plain fun, and a truly different feel.
I have to say, the game is pretty short. It can be completed in 8 - 10 hours easily, but then again, the anime it follows is only five episodes long, so it's a good thing they didn't try to add a ton of extra and useless content since that would have lessened the connection between the two products.