World Championship Games consists of 14 events across four different disciplines. Like all Summer Games videogames that came before this one, the old favorites are back, including the 100m Dash, 110m Hurdles, and the High Jump and Pole Vault. Other ground events include the 400m and the 1500m, which are probably my two least favorite events (the 1500m takes forever... oh, and I stink with the management of running quickly, but leaving enough stamina for the end). I have always loved running the hurdles, but I have to say that they are incredibly difficult in
WCG thanks to having to run timing footstep presses using the stylus on the bottom screen while trying to time your jumps by watching your character's positioning relative to the hurdles on the top screen. I don't know about you, having to sacrifice accuracy by peeking from one screen to the other makes for a
very frustrating experience.
Fortunately, Hurdles is truly the only event that is unforgiving. Most of the events are relatively easy to learn and still slightly difficult to master. The common theme throughout the game is that you have to use the stylus in a unique way for nearly every event, which I find to make the game a bit more challenging and certainly more entertaining. Even the shooting events offer a nice balance of ease of use versus difficulty in perfection.
The single player game offers Quick Events, Tournaments, or the Decathlon. The Quick Events allows you to jump into any event to practice on your form. Tournaments consists of three locations, Canada, Spain, and China, of which you will have to compete in 5, 8, and 14 events, respectively. The events in each are the same every time you play, so earning a gold medal should only be a matter of time. There are four slots in your trophy case, one for each Tourney location and one for the Decathlon, which has you competing in Track and Field's ultimate prize by working your way through ten rigorous events.
World Championship Games is actually a very fun single-player experience (although it may be a bit too easy when all is said and done), but one of the best things about Olympic-style games is the multiplayer features. World Championship Games doesn't disappoint in the number of opportunities to kick off a multi-player game because you can compete with another player using a single game cartridge either on a single DS or on multiple DS systems via Download Play. You can also use multiple carts to have up to four players compete, or you can do the same by going online via Nintendo's Wi-Fi connection. With this number of options, multiplayer should be outstanding, but it's not. Sure, competing against your buddy is thrilling, but the multiplayer game is limited to single events at a time (except in the "pass-around" single DS mode). There is no Tournament, Decathlon, nor option to create a play list of your favorite events. Leaving this out was a huge mistake and really puts the single-player experience ahead of the multiplayer... a shock and a disappointment for this type of game.
It should also be noted that connecting to others via the Internet doesn't seem to work as well as it should. I tried numerous times to connect to others out there only to be disappointed every single time, including when I knew for a fact that my buddy was online at the same time as me. We were only able to connect after typing in each other's Friend Code... but even this method lead to the frustration of finally connecting (although only a "?" symbol showed for our names), only to seemingly never start the Quick Match. It wasn't until we waited for a very long time that we finally got into a game with each other because there was no countdown timer on the matchup screen while we were waiting for a third and fourth player (who never connected) and there was no way to start the game immediately with less than four players in the waiting room. On a positive note, after that initial connection, the game suffered no noticeable lag and we were able to easily and quickly select event after event without having to go through the full reconnection process.