And, if I didn't have to review the game, I would have been reaching for the power button.
Woody Woodpecker Racing offers absolutely nothing new to the highly crowded kart racing genre, and its insanely difficult gameplay will turn off all but the masochists. It's definitely not a game for the younger set, and those of us who are older know a bad game when we see it.
There's a Quest mode, of course, and doing the Quest mode unlocks new 'stuff'. There's a split-screen Two-player mode (but no four-player mode). There's Time Trials, and Single-track races. And there's a grouping of characters to pick from when you want to race. This has all been done before, and done better elsewhere.
Then you get to the actual game. There are all of your standard weapons from your kart racing experiences -- front attacks, seeking attacks, back attacks and shields -- plus the ability to attack someone on either side of you at any time. This seems like a cool feature . . . until the computer starts to use it on you. Every time. You'll fail the first time you race around the track, and chances are good that you'll fail the next few times as well. The difficulty is simply off the map, and it makes the game damn near unplayable.
There are speed-ups and whatnot scattered liberally around the map, but those don't really help. The computer seems to have the ability to magically speed up whenever they need to pass you up, and they'll inevitably hit you when they zoom by, causing you to get kicked to last place. Whee.
I could go on, but there's a real simple way to describe the way that Woody Woodpecker Racing plays. Take a good kart racer, jack up the difficulty, and take out the 'special stuff'. There you go.