Darkest of Days probably would have looked right at home on the original Xbox, but the severe texture and object pop-in issues would still have threatened the immersion factor. The animations are so stiff, you'd think that every armed conflict in human history was fought by legions of robots. The lighting is schizophrenic, the Menus are ugly and blurry, there are clones aplenty, and the subtitles often do an atrocious job of keeping up with whoever's speaking. The game's coolest moments are hamstrung by a framerate that stutters too much when things get crazy. There are also some clipping problems, and most of them are severe enough to impact the gameplay. During the Tannenberg mission, a German soldier got stuck in a tree. I was unable to shoot him, but he was able to shoot me. Enemies like to hide under low-hanging trees and in bushes. This makes them nearly impossible to spot, because more often than not, you won't see a muzzle flash when he fires. That's not fun at all.
The audio design for Darkest of Days is a mixed bag, but the bad outweighs the good. The voicework is usually quite decent, and with the exception of some of Agent Dexter's lines, the game's writing isn't bad. However, battlefields don't sound like battlefields, and most situations don't inform the music very well. When I was marching with Union soldiers to engage an enormous line of Confederate soldiers, I really wasn't feeling it -- and I can blame the sound design for that.