If WET gets anything right (and it gets a few things right), it knows where it is going stylistically and does everything it can to sell the concept. Technically, the game doesn't look that impressive. Levels and character models look like they could have been ripped from any modern-day shooter. However, WET goes the extra mile by including a grainy, jittery filter similar to Tarantino and Rodriquez's film Grindhouse. Though the effect helps mask a lot of the game's technical deficiencies and gives it a unique look, it is also indicative of one of WET's bigger issues.
No matter how many steps WET takes in the right direction, it always manages to find a way to trip itself up. The grainy filter adds visual style, but also makes some areas harder to play. For instance, it is difficult to target enemies with the chain gun in one of the many shooting gallery areas. A red indicator will give you a general idea of where their attacks are coming from, but you'll have to squint and offer random bursts of weapon fire to hit the target. The jitter also works against a few of the more complicated platforming areas. Even with Rubi Vision (which highlights usable ledges), you'll have to search around to find the right ledges. It doesn't kill the game, but it does slow things down enough to kill the otherwise fast-paced gameplay.
WET pulls in an impressive voice cast for its characters. Eliza Dushku supplies voice for Rubi, while Malcolm McDowell and Alan Cumming turn in performances as villains. Eliza is great, but you could also argue she's just doing the same character she always plays - so she'd better do a good job. Overall though, the dialogue goes right along with the game's style, as does the upbeat Rockabilly soundtrack.