Visuals are one of A Witch's Tale's few standout features. Admittedly, it was the only reason A Witch's Tale grabbed my attention at E3 2009 in the first place (which is really hard to do considering the panorama of flashy, moving images and short-skirted booth babes vying for attention). You'll hear it mentioned a lot, but A Witch's Tale pulls a lot of its inspiration from fairy tales - in particular "Alice in Wonderland." Many of the same visual motifs found in Louis Carroll's story, including the March Hare, playing cards and the Mad Hatter, are all here, but with a darker slant.
Unfortunately, there are a few hiccups along the way. Environments become incredibly repetitive (another theme that pops up throughout this review) about halfway through. There's an over-abundance of palette-swapped enemies and if you've seen one dungeon, you've seen its pieces in another.
Audio does what it can with the DS's hardware. Sound effects keep with the game's theme and show up just enough to be noticeable, but not so much that they grate on your nerves. Music is catchy and will stick with you. Since I began playing, I've found myself humming a few bars then struggling to remember where I heard the melody. Probably not a great endorsement for gameplay, but at least you know it sounds good.