Transforming the circles of Hell into the levels of a video game requires more than a simple application of technical finesse. If you want to horrify the player, you have to go all out. The team at Visceral Games has indeed gone all out in its interpretation of the actual Inferno. The beautiful lighting and fiery special effects will drop your jaw, but the thematic content will have you gagging in revulsion. Lots of what I saw on my journey through Hell isn't fit for press, but it would be a far greater crime to share the specifics to those who like going in unprepared. A few of the game's visual tricks are great, but its main influence tends to make itself too clear. The tapestry on Dante's chest is the equivalent of the ashes that transformed Kratos into the Ghost of Sparta. Whenever the game flashes back to Dante's past, it zooms into a particular tapestry square and transitions to a well-animated cartoon -- the equivalent of the cutout effects in God of War's flashback sequences.
Garry Schyman's score is easily the high point of the sound design. The powerful chorus is every bit as effective as the visuals are in making Hell a believable place. In addition, your ears will be constantly assaulted by the wails and moans of the damned. When it comes to the actual characters, I'm torn on the voice acting. Dante sounds a little too hardcore, though this particular interpretation of Dante the character makes this approach viable. Lucifer sounds just about right. He isn't reduced to a booming growl; since his role can be compared to the likes of Iago from Othello, the snarky delivery and subdued arrogance really works well.