The single-player campaign is linear and more focused than the original. Rather than navigating from point-to-point on a large battlefield, missions are split into smaller levels. It's a change, but helps the campaign's pacing. You're always moving forward and there's no empty travel time between firefights. The only weak part of the experience is the story. After a short prelude during WWII,
Bad Company 2 picks up with Marlowe, Sweetwater, Haggard and Sarge completing what is supposed to be Sarge's last mission before retirement. As usual, Sarge's final mission leads to something much bigger.
Compared to the original, the story is not nearly as focused. Bigger narrative points are lost, resulting in directionless level goals. Most of the time I ended up just shooting at anything that moved while attempting to piece together the reason why I was shooting everything. The turn towards a more serious tone doesn't exactly jive with the game's sense of humor either. Then again, the game's sense of humor also takes a bit of a nosedive. Bad Company is still, in my opinion, one of the better-written pieces of game narrative. It was fun, witty and just worked. There are still numerous laugh out loud moments, but for whatever reason much of the smart, snappy dialogue has been dropped for numerous F-bombs. I'm pretty sure I heard more foul language in the first level of Bad Company 2 than in all of first game. Not that I mind, but it's a bit of a letdown.
Multiplayer is easily one of the best multiplayer experiences available on the PS3. Up to 24 players can compete in squad-based combat in a couple of different match types. More traditional modes include Conquest, which pits two teams in a battle for control points, and Squad Deathmatch places players in squads of four in an all-out Deathmatch. Both are entertaining, but not as much fun as the more focused Rush.
In Rush, players are split into two teams, one attacking and the other defending. As the attackers succeed in blowing up targets, new parts of the map unlock. This allows access to more targets and completely alters the flow of battle. The first part of a map may include more wide-opens spaces for gunfire, while the next is ripe for sniping spots. It reduces the amount of ground area in each map, but offers loads of new options for tactics. Some classes are better in certain parts of the map than others, forcing you to learn and use every class available. Playing through sections also unlocks experience-based rewards, ensuring the landscape of battle is constantly shifting.