How to Train Your Dragon doesn't look terrible, but let's be realistic -- did anyone expect this game to give God of War III a run for its money? The best word I can think of to sum up this game's visual fidelity is "meh." It's ironic that the male hero's name is Hiccup, because that is exactly what the framerate does at odd and unfitting times. Additionally, I found myself heading for different areas of the island, only to be interrupted by a black loading screen for a few seconds at a time. How to Train Your Dragon also makes use of a problematic camera system that occasionally wrests control away from you to show you a number of particularly bad angles. During one play session, the camera got stuck behind a house and proceeded to back at least a hundred feet away from my character. To be fair, there are a lot of games that look worse than this. To begin with, the island looks lush enough. I like the statues and some of the character models, even if many of them are recycled versions of some stock prototype. On the downside, the animations are about as wooden as the sculptures that adorn the docks and the lip-synching is guaranteed to enkindle a "I am watching a foreign kung-fu flick" feeling in the back of your mind. Like I said, meh.
How to Train Your Dragon's sound design is throwaway from all perspectives. The music is forgettable, but fitting. The voice acting is pretty much what you'd expect from a game that's based on a children's movie: hammy and pea-brained. If there were more than a handful of quips used during and after dragon fights, I wouldn't really have any serious complaints, but I'm pretty sure I heard "Attack!" ten times during a single fight. That's not good.