Not only does
Alice in Wonderland out-Burton Tim Burton, it also manages to infuse more of Lewis Carroll's unique vision and ideas better than Burton's film. Although the plotline follows the movie's plot (with a few game-related alterations), it carries Carroll's sense of humor and nonsense. Things rarely make total sense, but still work really well.
Alice in Wonderland is a team-based platformer. The fully realized front-end menus offer all the backstory you need. Alice tumbles down the rabbit hole in pursuit of McTwisp, the White Rabbit, kicking off her adventure in Underland. From there, you control McTwisp as Alice skips behind you, occasionally asking for help when climbing or crossing a gap. Eventually you're joined by Absalom, the caterpillar, the Cheshire Cat and the Mad Hatter.
So just what is a team-based platformer? The idea is similar to Sony's ICO. You play as a "guide" who needs to help another character (in this case, Alice) around the map. You never have direct control of Alice other than to tell her to follow or stop. You want to keep Alice close at all times, otherwise she'll begin to cry, alerting the Red Queen's guards to her location. The only time you can ever leave Alice alone is during boss fights, which open up their own sets of challenges.
Each new party member offers a new set of abilities, creating a Metroid-like level of exploration. McTwisp can control time while Absalom can suck in green smoke (draw you own conclusions) to reverse gravity in certain areas. Although you'll do a fair bit of backtracking through areas, the new character mechanics create a new dynamic every time you pass through. There were times where I thought for sure I was in a new area only to discover I was just replaying an area.
As the group progresses through Underland, they unlock new parts by recovering jigsaw pieces. In a unique twist, you can arrange puzzle pieces into different formations, creating new routes or even shortcuts to areas. It's little things like this that make Alice in Wonderland worth playing.