The island paradise of Panau is absolutely gorgeous. With scenic vistas that range from frigid mountain tops to lush jungles, Just Cause 2 has enough new locations to keep things fresh at all times. While the world of Just Cause 2 is definitely a sight to behold, the inhabitants most definitely are not. Many of the character models, including the player's character, CIA Agent Rico Rodriguez, are bare bones and most of the enemies are repeated several times over, which is to be expected in a game of this scope. The most impressive feat that the developers have pulled off is the absence of load times while exploring Panau. It is all one seamless, enormous playground.
Unfortunately, the voice acting does not hold up as well as the visuals do. Honestly, the voice acting is terrible, but it doesn't help that the actors don't have a good script either. The only purpose the script serves is to establish a flimsy and loose explanation for each ridiculous set piece. For a story that involves one man armies, cannibalistic Imperial soldiers, the black market, ninjas, and every shady arms dealer in the world, Just Cause 2 tries to take itself a little too seriously in its delivery and presentation of the story via the amazingly ridiculous set pieces.
I did enjoy the music, though. The special agent theme fits the world well and during particularly amazing moments, it made me feel like James Bond making his daring escape. It is a little disappointing that the music doesn't fill more time because the missions are the only time it is played. Traveling the world is largely a silent, or ambient, experience. For a world as big as Just Cause 2, it would have benefited greatly from a custom soundtrack or licensed music.