Blue Toad Murder Files: The Mysteries of Little Riddle: Episodes 1 - 3 takes you through three mysteries in Little Riddle that all connect to the overall plot that seems to be haunting this sleepy village. The first episode, "Little Riddle's Deadly Dilemma," has the Blue Toad Murder team arriving in the town just as the Mayor gets murdered (just like any murder mystery TV series). Your goal is, of course, to take the investigation into your own hands (again, just like on TV) and solve the case and prove the local constabulary has the wrong suspect in mind. It's only when you solve this mystery that you realize that a bigger game is afoot, and more investigations are necessary.
The second episode, "The Mystery of Riddle Manor," has you finding some pilfered loot from the local mansion and the final one in this collection, "The Mystery of the Concealing Flame," kicks off with the Town Hall being set ablaze. While each episode is self-contained and gives you a nice recap of the prior events, to get the full effect, you really need to play them all (especially since playing the later episodes tells you the culprit of the previous ones).
In each mystery, you are asked to choose between one to four players, who take turns interviewing different people in the town and attempting to solve the various logic puzzles they throw at you. Each interview and puzzle is an attempt to gain some bit of knowledge concerning the particular crime you are investigating. For instance, in the first episode, you learn of four suspects (actually each episode ends up with four suspects), and when you get to talking to the doctor, the game will select one of the players and everyone gets to hear the conversation that takes place. When the doctor presents his puzzle though (you have to decipher what he intended to give the mayor based on what it sounded like), only the player selected by the game gets to do the task. The player is then awarded a gold, silver or bronze ribbon depending on how long he/she takes to finish the job and how many attempts it took. If you give up, then the game tells you how to get the answer and no ribbon is awarded. The players then choose who they want to talk to next, the game chooses the next player in line, and that character presents its puzzle.
There are several points in the mystery where the game tests your observation skills. At these times, the game asks each player a few questions about what they should have learned, either because a character said it, or because it should have been implied, or even just because it was something happening in the background. These pop quizzes don't seem to have any bearing on the overall game, but they are typically interesting bits of data that you will want and/or need to know in order to figure out who the culprit is, which is the last bit of each mystery. Once you have exhausted all twelve conversations (each mystery presents the same number of people to talk to and puzzles to solve), the game then asks each player to secretly choose who they think committed the crime. Once that is done, the bad guy is revealed and everyone's ribbons are tallied up to decide which of the four players came out on top.
While the game's mystery aspect is very intriguing, and you do have to pay attention to the details in order to solve the case, it is all just a clever way of encapsulating a bunch of logic-puzzle and deduction mini-games (in a very similar way to another recent casual adventure game I reviewed, Avenue Flo). As I mentioned above, each episode presents 12 puzzles, and while some are similar, they are all different enough to keep you on your toes. Some mini-games ask you to decipher messages like the Mayor's diary, while others present you with a set of rules in order to place objects in certain locations. One of these involved using the rules to determine exactly who paid what amount to the collection plate at the local church. In this case, the rules were statements like, each row paid twice as much as the row before it and each lower pew's sum was double that of the upper pew in that row. Another similar one was used to put a broken lantern together so that the stained glass segments had its colors (excuse me, colours) in the right places.
Meanwhile, other puzzles were simpler and typically involved merely being observant to figure out which item was different (though it's made harder since, in this case, the sails on the windmill are turning), or listening to an old lady talk about her luggage to determine which one of the lost-and-found bags is hers. An interesting one was simply counting money to determine how much was in the jeweler's book, but since it's all in pounds, shillings and pence (plural of penny), most American players will find it a bit challenging. At least there is a chart saying how many pence make a shilling and how many shillings make a pound. There is also a variety of sudoku puzzles where you have to arrange items on a grid to fit various rules (including a devilish "Magic Square"). Since this package includes three episodes, the grand total of puzzles comes to 36 and each one is an interesting challenge, though they are of varying degrees of difficulty.