A guiding principal behind
Hexyz Force's design, aside from providing a fun RPG, is speed. Story sequences rarely last more that a minute or so and if that's too long, there's a fast forward option. Emphasis is placed on getting you into gameplay as quickly and as seamlessly as possible. It starts with an install option, which cuts down on load times significantly, and ends with the quick pacing. Nothing is ever more than a button click or two away. The only blemish is the lack of a "Quick Save" option. Save points aren't rare, but spread far enough apart to never be where you need them, when you need them.
Hexyz Force's narrative is split into two stories. One follows Cecelia, a cleric from a world bathed in light, and Levant, a knight from a world shrouded in darkness. Each character is unaware of the other world, though their quests will bring them into contact with each other. Although the two stories share some overlap, each is its own complete 30+ hour tale. It essentially means you're getting two games for the price of one.
Gameplay is as straightforward as it can get. Dungeons are long enough to provide lots to do, but short enough so they never feel drawn out. Enemies are visible on the dungeon map, offering the opportunity to attack them head-on, sneak up on them for a surprise attack or avoid combat. Sneak attacks are the way to go and easier to pull off once you figure out how enemy movement works. They'll give chase, but only within a certain range. It's possible to bait enemies into chasing you to the edge of their territory. Once they turn back, charge and attack. You won't always get the jump on an enemy, but the trick works most of the time.
Outside dungeons you can create new artifacts and items, which replace the idea of shops. The system is regulated by components earned by fighting enemies, adding incentive to pick fights rather than avoid them. The item list isn't impressively long, but there are enough upgrades to keep you motivated.
Characters level up through combat, but also earn Force Points. These are incredibly important since they allow you to heal outside of combat as well as charge your weapons, unlocking new abilities. It's a simple system, but like nearly everything in the game, there's a hidden depth of choices involved. It's engaging, but never overwhelming.