Even attempting an explanation of
Zeno Clash: Ultimate Edition's story would be like trying to explain the plot to
Lost. I could fumble around, but it's something you have to experience. The main thread involves a tribesman named Ghat who is on the run from his fellow tribesmen after the murder of Father-Mother, their chieftain. Beyond that, you really just need to play - and you should.
The only downside is the slow start. Things kick off with Ghat's escape with very little explanation. Motivations are eventually revealed, though through the first few levels, it feels like you've walked into the middle of a conversation. It's handled well enough, but a little more information upfront would makes things "click" better.
The heart of Zeno Clash is combat. The first person fighting is a bit disorienting at first, but the game does a great job easing you into combat. Most of your time is spent trading blows with multiple enemies in enclosed levels. Ranged weapons work their way into combat, though even attempting to rely on ranged weapons is tough. Although levels tend to repeat each other, the narrative is engaging.
Although Story Mode is over in a few hours (about 7-8), Zeno Clash offers two other modes, adding some replay value. Tower Challenges place you (and a friend) in a series of arena battles as you ascend a tower. Every floor offers a different challenge and will push your skills. Online is available, though finding games can be tough depending on the time of day. Split screen is around as well, though enjoyment depends on the size of your TV.
Another mode, Zeno Rush, adds a timer to single-player stages. I wasn't a big fan of the mode, but then again I'm generally not a fan of timed anything.