Crave Entertainment's try at the extreme sports genre is another unique build upon the tried-and-true style first showcased by
Tony Hawk's Pro Skater. Every aspect of this game seems dated, though. The attempts to merge extreme sports with adventure are welcome, but the characters and levels are so dry and the same art appears over and over again that it all just comes across as unprofessional.
Whirl Tour's intro shows a punk band on stage that is undoubtedly popular judging from the reactions by the crowd. Over about ten seconds each of these band members are unfortunately sucked through a warp by some antagonist we haven't yet seen or heard of (beyond their will, even!). Alas, the fate of these band members is on the shoulders of Wasa B., who follows the last of them into the warp with what we hope is a weapon or at least a search warrant. It is indeed a scooter. ''A lost party of six... A search party of one.''
So each level holds a band member captive somewhere. There are similar goals in every stage such as defeating the boss and surpassing the high score before the time limit and collecting the five tokens (many of which scream Tony Hawk's Pro Skater). It isn't entirely obvious how one goes about accomplishing some of these goals, however. The interface has the time and points earned, and one hell of a lame skull-shaped health meter.
Whirl Tour undoubtedly plays very similar to that other game I keep repeating as well, keeping the exact camera system and exact same moves and buttons. Even the names of the moves are the same. The only real differences between the two are that A) you're on a scooter now, and B) this time it's boring.