Show me someone who hates Shank's visual design, and I'll show you a fool. This is a living, breathing, bleeding interactive comic book that simply oozes style. This animated world has an almost three-dimensional fluidity that can be described to the artistry in classics such as The Iron Giant, The Prince of Egypt, and Beauty and the Beast. Gangland betrayal stories are usually shown through the excessive shots of filmmakers like Quentin Tarantino and Robert Rodriguez, and Shank honors that tradition in its own way. Lighting and color tricks go a long way in this game. One moment has Shank fighting a bunch of goons on a bridge at sunset; they are all reduced to silhouettes. Another has Shank rampaging through a burning building; the entire background is blood-red. Naturally, red is a very fitting color for the entire game: Shank is a brutal game in which you shed gallons upon gallons of life juice.
Bluesy guitar riffs and powerful horn crescendos are standard for the "wronged man seeking vengeance" motif, and Shank ably rises to fit that stereotype. It would be borderline sacrilege to use anything other than that. The voicework is fine, but this isn't a story-driven game to begin with. As far as the sound goes, Shank could have featured nothing but slashing sounds, howls of rage and death screams, and it would have been none the worse for wear.