The replay value of
Invizimals isn't limited to completing the included missions. A full-featured Multiplayer offering includes both a peer-to-peer (Ad Hoc) and online (Infrastructure) mode for battling and discovering new
Invizimals. We found this part most interesting, because other franchises have been slow to incorporate online play.
Invizimals jumps right out of the gate with several good modes for battling and trading your collection of creatures online. In many cases, you'll make more progress through a combination of online and offline play, since there are secrets you'll unlock when battling online and trading. As much as we like the mission-based gameplay in the solo campaign, it's the online stuff that will really keep this game in your collection for the long haul.
There's a touch of Myst in Invizimals. Not that the puzzle-based gameplay is at all used here, but that Invizimals uses these video and audio transmissions occasionally to drive the story forward, as was the case with Myst. In a funny self-reference, Sony imagines that one of their developers has discovered a secret feature of the PSP Camera and has to go on the lam for fear of it falling into the wrong hands. Kenichi Nakamura, or Keni, will contact you periodically and train you on the capture, taming, and battling of these diminutive monsters. He may seem a bit obtrusive, but in reality he's the training system for the game. Demonstrating on video is a brilliant move, and something more developers should consider as control schema get more complex. Upkeep of your Invizimals is relatively simple, and there aren't many complicated mechanics for feeding or breeding. What Invizimals seems to have been going for was fast-paced action that showed off the potential of the new PSP Camera, and in this they have succeeded.