The decision to present
Defenders of the Core as an homage to the show turns out to be the best idea yet. The actual game makes a relatively poor translation to gaming, considering that a huge portion of enjoying the game is holding and transforming the small toys. That part of
Bakugan is present to some degree here. You can collect and display over 45 toy variations, characters, traps, and cards during your progress through the story. There are incentives to replay when you factor in the opportunity to grab some of these special items. Too bad there isn't a trade option, but that's a part of the
Bakugan empire that hasn't flourished in quite the same way as card-based games. There are connections to the toys, in the form of codes you can use to unlock items in the game, a neat touch. Kids that covet a huge collection in the real-world can live vicariously through their character on the PSP. The Multiplayer brawling promises to keep
Bakugan: Defenders of the Core on kids' shelves longer than anything previously offered from this franchise. Duels are straightforward and fun, plus they feel more natural as button-mashing action games than the throwing/rolling mechanics did previously. You can also engage a friend in the Battle Arena mode with a Destruction Battle that switches the primary objective from destroying your opponent to destroying Vexos crystals placed in the arena. About the only thing that would improve Multiplayer here would be to offer more simultaneous opponents and true online play.
If you aren't shopping Defenders of the Core to play with friends, you'll appreciate the fact that Story Mode offers plenty of action. You'll enter as yourself, but will instantly be united with the characters from the show. The game's story has to do with a plot to destabilize Earth by draining its energy with Vexos crystals. You and a group of friends take on the enemy force, sneaking through combat zones and rebuilding defenses to prepare for the final battle with Spectra. The sneaking action is simple, but good. It's a perfect distillation of Solid Snake for the younger set, complete with features like throwing your Bakugan to create diversions and distract guards. There's no on-foot combat while playing as your character, which we actually liked. The large-scale dueling with Bakugan is what makes Defenders of the Core special, so we're glad to not see the typical side-scrolling action interpretation. As you progress through the game, you'll gather new Ability Cards and learn new moves to use in battle. Matching elements is much less complicated than in the actual game, but the strong/weak polarities of each element are retained.