Eat Them! seems to draw most of its visual inspiration from
Borderlands, and it's all the better for it. While it would be nice to see a developer create a monster-themed destruct-a-thon with a realistic slant, the cel-shaded comic book style is practically native to the monster genre. While the style is neat, there's not enough variation over the several episodes presented in
Eat Them! This unfortunately puts a damper on the replay value and helps limit the amount of time you want to spend with the game itself. Still, there's no disputing that the real stars of
Eat Them! are the monsters themselves and the destructibility factor. The monsters may not be very expressive, and they're certainly not frightening, but the ways in which they interact with their environment (read: slowly and awkwardly) are plausible. Buildings go to pieces in a matter of seconds, and smaller structures can be simply plowed over. This kind of stuff is thrilling at first, but the ways in which buildings fall apart don't look too natural, which makes the game feel like an exercise in controlled chaos.
Eat Them! has a lighthearted soundtrack comprised mostly of upbeat synth tunes and a bit of surf rock here and there, but all of it is completely forgettable stuff. The game even lets you know the title and artist of each piece, as if it's expecting you to stop what you're doing and get interested. Chances are high that you won't, but to be completely fair, the music isn't bad. The sound effects are decent, but they don't complete the scenes of destruction aptly enough. I wasn't expecting the developers to go outside and record themselves tearing a building down piece by piece or anything, but the explosions in Eat Them! just sound a little too canned and subdued to be convincing.