In truth,
Prehistoric Moves is more of a demo for using the PlayStation Move technology with
LittleBigPlanet 2. Based on what I'm reading, it seems likely that
LittleBigPlanet 2 will feature PlayStation Move compatibility, either on release date or as a later update.
The first thing to note about Sackboy's Prehistoric Moves is that you must have at least two players to play. This made it a bit tricky to review, as I had to have someone to play with to play the game at all. Sackboy's Prehistoric Moves has two different types of players: one player uses the PlayStation Move controller to control certain parts of the environment, while the other player(s) use DualShock controllers to move Sackboy characters around the environment in a typical side-scroller fashion. At the minimum, you need one PlayStation Move player and one DualShock player to play. It is possible, however, to have up to four DualShock players controlling Sackboy characters, for a total of five players at once.
The player controlling the environment pieces has a bit of a different experience than the other players, as he is generally solving puzzles. Certain parts of the environment are a hot pink color, which corresponds with the hot-pink color that the PlayStation Move's globe lights up when playing Sackboy's Prehistoric Moves. If you point the PlayStation Move controller at these pink set pieces and click and drag them around, you change the environment. Some of these pieces act as levers, some activate catapults, and others can be dragged around the screen, some to light up a pitch-black background, others to protect the adventuring Sackboys from projectiles and still others to serve as a moving platform for the Sackboys to ride on. As the PlayStation Move player, you have to try to figure out how you can best help the Sackboys and communicate your plan with the other players and try to coordinate your efforts with theirs.